Black Widow Security BW X-Z Series Informations techniques Page 144

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are player options with double bull the default. Players must “mark” a num-
ber three times before that number is “closed”; a single scoring one mark, a
double two marks and a triple three marks. Points are scored when a player
closes a number and continues to mark that number. Once both sides have
closed a number, no one can score points on that number. To win the game
one side must be the first to close all numbers and the bullseye and have
equal or greater points than the opponent.
A.6
Quicket
Quicket is a variation of Cricket for head-to-head competition. Players have
the choice of shooting any number or locking out their opponent. The
machine randomly highlights a green “lockout” number as the green light
starts each round. The player that hits the lockout number first stops his
opponent from playing for the rest of the round and gives himself the privi-
lege of finishing the round at his own pace. If a player previously “closed”
the lockout number, he must hit it again to keep himself from being locked
out by his opponent for that round. In this case the player may continue to
score on the lockout number. Once both sides have closed a number, it will
not come up again as a lockout number.
Speed Cricket
In this last variation of Cricket, players compete to close all the numbers and
the bullseye, in the least amount of time. No points are awarded for extra
marks. The game begins for both players when the starting lights turn
green. The players then throw three darts and press the Next Rnd button.
After pressing the button on their side, the player has 2 seconds to remove
their darts. Only the first round begins with both players throwing at the
same time. All subsequent rounds depend on how fast a player can throw
their darts, press the Next Rnd button, remove their darts and return to the
throw line.
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